Initial research
Draw up a detailed pen portrait for the target audience for Assassin's Creed III: Liberation. Think age, gender, class, lifestyle, cultural capital…
Pen Portrait:
Age: recommended age 18+, realistic age 12-25
Gender: typically male
Sex: heterosexual
Class: working, middle
Lifestyle: typically school students, spend free time gaming, not much social life, other than online gaming with other gamer friends.
Cultural Capital: Generally people that won't care about how they dress/act/speak to others, or how they present themselves.
Ethnicity: This release of the game may appeal more to people of ethnic origin due to the difference in main character being a black female, which may share significance for the players.
Find eight pieces of promotional material related to Assassin's Creed III: Liberation. These may include the following:
- Posters
- Banner ads
- Promotional trailers
- Videos of events
- Fan produced media (example let's plays)
- Reviews
- Print adverts
- Merchandise, including soundtrack CDs and T -shirts
These promotional materials can be taken from
- The initial 2012 release for the Playstation Vita (Assassin's Creed III: Liberation)
- The 2014 multi-platform re-release Assassin's Creed: Liberation HD, or
- The upcoming remaster
Poster/Print advert:
How does this appeal to the target audience?
- Creates enigmatic codes, through mystery in facial expression, blurred background that brings out the subject matter in foreground, lighting, and use of emotive language, eg, liberation.
- Use of a female character figure would typically appeal to young males who admire the female figure in an objective way.
- Posters are an effective mode of promotion as they are simple visual products that are on display out in public to a wide variety of audience.
Banner ads:
- Creates proairetic codes where weaponry is presented suggesting violence, fighting, and action. This is enforced by the costume of metal armour and stance that the character holds.
- These are a specifically effective mode of promotion as they typically appear digitally online, which will appeal to gamers, or technologically involved people.
Trailer:
- Gradually building music creates enigma code, and excites audiences through enhancing the action of the trailer.
- Representation on ethnic minority background which is empowered by the rise of the character, and the success of the player(you).
- Produced in a way that makes it like a film trailer, containing a narrative that will appeal to people that have maybe uninteresting lives, that want to find excitement in playing games.
- Video form promotion is effective as gamers are often online, and up-to-date on releases of videos and clips. It is also effective as it combines video, text and sound techniques which are powerful promotive tools.
Fan produced media/Reviews:
- Fans, that are similar to the audience will give trusting advice/review that audiences will agree with.
- Fans could reveal codes, secret techniques that audiences may not yet know about.
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